Thursday, October 2, 2008

No Place Like a SkyScrapper





I had a lot of trouble with animating my piece on targets. I ended up deleting what i had to have something some what legible as a working piece. I am aware this is considered a uncompleted piece at the moment and attend to have a portfolio work for next class. My attentions were to have the images blink once on right target and have the related images appear in replace of the drag-out images.

5 comments:

Jordan said...

aesthetically this piece is fresh.

I want more though. I like the idea of putting stuff in the right room. But I want to be rewarded when I finish.. maybe like a cut scene to like some dude rapid firing cherries out of his bum into some shoes. Or what have you. You know... something tight.


-Thugged out since cub scouts-

wyatt said...

i like how it tells me when im a loser, makes me want to punch the screen in. no its a neat idea, took me a second to realiz what i was supposed to do.

Qaaim said...

I feel like this is a major commentary on night life. I know you were having trouble with coding issues and such. So I admire you for having something. I just don't want you to make yourself burnt out on your concept. What happens if you mix these items up in the windows?

ericHUBER said...

Needs a little tweaking dear.

Fill up them windows and rather than them just resting in front of them, they oughtta go back tere to em

shaw said...

Having specific objects go with others based on a "subject - object" relationship is an interesting mechanic. The puzzle aspect is nice too. Consider having many more objects (personally i would like to see many more of them, maybe taking up every window) and more interactions between each of them. Also think about what would happen when you have all of them in their proper place, or various combinations of each.