Thursday, October 30, 2008

"Flow in Games"

I liked "Flow in Games" from the Museum of Sound Toys. The aesthetics of the environment connect surrealistically with the Atmospheric sound. The first time I opened it I wanted to be able to have control over the object linked to the mouse, I will call it a "glow fish." The longer I Moved it around the more relaxed I became with control. The music created a atmosphere for interaction, that lead me to control the "glow fish" with the same serene mood of the game. Then, being more graceful with the "glow fish" i was able to grow the links, scoring. The goal of the designer is for the consumer to reach a state a mood to succeed. I enjoy the set of the atmosphere in how it relates to nature; in movement and sound.  The object radiate  from one another,imitating the realistic relations of creatures in the sea. the images are very simplistic and undefined, exposing a theoretical approach to deep sea creatures. I enjoy this game because it effected my overall mood while playing. It has a calming effect unlike most games.

No comments: